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Design and technology

Design and Technology

Curriculum information:

Year 7

 

Learning outcomes 

In Year 7, students will explore the core skills and knowledge of Design and Technology to develop their practical making and design skills. Students will work with a range of different materials and apply a range of manufacturing techniques during each project. Students are encouraged to demonstrate creative thinking, problem solving skills and build on their resilience.

Topics taught

Project 1 – Students are introduced to a range of different hand tools and workshop machinery. Students will gain knowledge of how to measure and mark out materials accurately and gain an understanding of how to apply Quality Control checks to practical work. Students will gain an understanding of the working properties of plywood and MDF. Students are to apply CAD/CAM skills to create a personalised design for a Tic Tac Toe hand held game. Students will use sanding and waxing to apply a high quality finish.

Project 2 – Students will gain knowledge of how to work towards a Design Brief effectively. Students are to generate a range of imaginative ideas for a Desk Tidy project.  Students will develop a range of practical making skills including using a Coping saw, Hegner saw and a range of other hand tools. Students will gain knowledge on the properties of acrylic, how acrylic can be heated and reshaped effectively. Students will gain knowledge on Thermoplastics and Thermosetting-plastics and be able to identify the differences between them.

Project 3 – This includes an introduction to electronic systems and circuit construction. Students learn about microcontrollers and programming and build simple alarm circuits to solve particular identified problems of their own choosing. Using a laser cutter and 2D software, students design customised casings for their alarm systems to suit the environment in which they will be used. Students also learn basic electronics concepts throughout the project using circuit simulation software on computers situated in the department’s newly restructured CAD/CAM centre.
 

Year 8

 

Learning outcomes

In Year 8, students are encouraged to become more autonomous in their work. Creativity and innovation are at the forefront of each Scheme of Learning throughout.  Students will develop confidence from their previous learning and strive to work independently to create final products with a high quality professional finish.

Topics taught

Project 1 – Building on the use of hand tools and machines, students are to apply a range of processes of create a Block Bot character. Students will develop practical making skills and gain knowledge of how to create an Orthographic drawing for a final product. Students are to collect and present research work effectively to gain inspiration for the Block Bot project. There is a focus on students developing their knowledge of Health & Safety in the workshop and becoming independent workers.

Project 2 – Students are to demonstrate creative thinking skills to produce a unique design for a Cartoon Character.  Students will develop their ability to collect and present research on existing products and analyse them effectively.  The use of hand tools, machines and finishing techniques will be an essential feature of the project. Students are to consistently reflect on their learning and identify areas for further progress. Safety procedures, aesthetics and function, along with quality are essential in the assessment of the project.

Project 3 – Students in Year 8 will build on their familiarity with electronic systems learned during Year 7. This includes an introduction to digital electronic systems. Students are encouraged to develop circuits from basic ideas using circuit simulation software on the computer. Students learn about astable (pulsing) circuits and build a series of light and sound effects circuits to solve particular identified problems of their own choosing. Using a laser cutter and 2D software, students design customised casings for their systems to suit the environment for which they are to be used. Students also develop their understanding of electronics systems throughout the project using circuit simulation software on computers situated in the department’s newly restructured CAD/CAM centre.

Year 9

 

Learning outcomes

In Year 9, students have the opportunity to explore in more depth a wide range of materials, manufacturing processes and creative design based activities. A focus is on students working more independently to develop their own ideas effectively. Students will develop a range of technical drawing skills and build on their prior knowledge of CAD/CAM.  D&T at GCSE is about how real life products are designed and developed into prototypes (working models), using materials and technologies that are best suited to the job.

In Year 9 students follow the EDEXCEL GCSE  D&T (1-9) course at Teesdale School. The three year course is iterative in nature, and builds on the work done in previous years, which ensures that the students are constantly developing their knowledge, skills and understanding as they review and evaluate their design proposals and project outcomes.

Topics taught

  • Cubism Clock Project
  • Technical drawing
  • Materials and manufacturing processes
  • Soma Cube Project
  • Automata Project
Year 10

 

Learning outcomes

Students will continue to follow the GCSE Design and Technology EDEXCEL GCSE (Grade 1-9) in preparation for Year 11. Students will develop and gain knowledge of Resistant Materials, Smart materials, Composites and Papers and Boards.  The development of technical drawing techniques and sketching will be a focus in all project work in preparation for Contextual Challenge worth 50% of students GCSE grade at the end of Year 11. During the final term In Year 10, Students will begin a Contextual Challenge using the Iterative design process. This provides students with the opportunity to begin developing a portfolio of work and develop a range of design proposals for the Year 11 Contextual Challenge.

Topics taught
  • Wood joints  - Furniture prototype
  • Materials and manufacturing processes
  • CAD/CAM
  • Technical drawing
  • Designers and Design Companies
  • Iterative design process
  • Contextual Challenge